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final fantasy 7

ultimate wepons

Cloud:
Found after killing Ultimate Weapon (not in Mideel).
Barret:
Found before fighting Hojo on Mako Cannon. Note: Barret must be in your party for it to appear.
Aeris:
Found behind door four in the clock room at the Temple of the Ancients.
Tifa:
Use the key to reach sector 5. Go to Wall Market and use the broken item machine.
Yuffie:
Found in the downed Shinra Plane in the ocean.
Cid :
After the rocket in Rocket Town has been launched, talk to the man outside the item shop several times.
Cait Sith:
When in Midgar for the second time, go to the Shinra Tower. Go to floor 64 and enter the locker room. Search one of the lockers in the third row on the left side.
Vincent:
After getting a Gold Chocobo or the Submarine, find the cave behind the waterfall in the middle of a continent. Vincent must be in your party

limit breaks

Cloud: Omnislash
Get 32,000 battle points in Battle Square at the Gold Saucer, then trade them in at the machine. This is worth getting, as it does more damage than Knights Of The Round when used at a high level with the Ultima weapon.

Barret: Catastrophe
Once Meteor has been summoned, go to North Corel and speak to the woman whose husband died. She may be found in the first hut on the second level in the town.

Red XIII: Cosmo Memory
Defeat the Lost Number monster found in the safe at the Shinra
mansion.

Tifa: Final Heaven
Go to Nibelheim with Tifa in the party. Then play the following notes on the piano in her room by pressing X, Square, Triangle, R1 + Triangle, R1 + Square, X, Square, Triangle, R1 + X, Circle, X, Square, Triangle.

Aeris: Great Gospel
Find the sleeping man on the first continent that can tell you how many fights you have had. He is in a cave near Condor Fort, across a river. The buggy (hitch a ride from Costa Del Sol) is needed to reach that location. Once you find him, wander outside and keep getting in fights until the last two digits of your fight total are the same (e.g. 688,133). Return to the may to receive some mithril. Go to the weapons shop near Gongaga and talk to the man inside. He will offer you a small or large box. Select the small box, then look in the box that is upstairs.

Yuffie: All Creation
Win all the battles in the pagoda in Wutei.

Cid: Highwind
Found in the Gelinka (the sunken Shinra plane).

Vincent: Chaos
Using the submarine or a Gold Chocobo, go to the circular lake on the second island on disc 3. Vincent only has one break per level.

summon materia

Choco Mog
Talk to the Chocobo at the front of the farm and reply "Waaark".

Shiva
At the Junon coast after saving Pricilla.

Ifrit
On the boat after beating Jenova-BIRTH.

Ramuh
Lying on the floor in the Chocobo Jockey waiting room.

Titan
In the wreckage of the Gongaga reactor.

Odin
Defeat the Lost Number enemy inside the Shinra mansion safe.

Leviathan
Defeat everyone in the Pagoda in Wutai.

Kjata
Walk to the second area in the Sleeping Forest and it will be floating around. Wait in the spot where it is first seen, then tap the Action button to take it. Do not use against fire absorbing enemies.

Alexander
After the snowboarding sequence, find the hot spring and touch it. Then find the area where you leave markers and keep to a straight path. Find the hut there and enter. Leave through the downward facing door. Go right, find the cave and talk to the person inside. Defeat her and the materia will fall from the sky.

Bahamut
Defeat the red dragon at the Cetra shrine.

Typhoon
Defeat the Ultimate Weapon a few times until it dies. A crate will remain. Go to the jelly object on top of the mountain and its at the end.

Neo Bahamut
After Geas cliff; just pick it up.

Phoenix
Found while collecting the Huge Materia at Mount Condor. After defeating the enemies and the man sends you out to check on the condor egg, it can be found on the ground.

Hades
On the wreckage in the Gelinka.

Bahamut ZERO
Collect the four Huge Materia. Store them in the Observatory, then look closely at the blue Huge Materia.

Knights Of The Round
Found on the island only on the final disc. It is unmarked at the top right of the map, and requires a Gold Chocobo to reach it.

hidden characters

VINCENT:The combination to the safe in the old mansion in Nibelheim that contains the key to enter the basement (and get Vincent) is Right 36, Left 10, Right 59, Right 97. Note: Push the button used to talk to people to select each number. After opening the safe and fighting the monster inside, a key to the other part of the mansion and Odin summon materia will be found.

YUFFIE:Yuffie can found in a random encounter in one of the forest areas. After fighting her, do not pause or use the save point. Talk to her and answer her questions with the following responses:

Yuffie: "You spikey-headed jerk! One more time, let's go one more time!"
Answer: Not interested.

Yuffie: "You're pretty scared of me, huh?"
Answer: ......petrified

Yuffie: "I'm really gonna leave! REALLY!"
Answer: Wait a second!

Yuffie: "You want me to go with you?"
Answer: ......That's right.

Yuffie: "All right! I'll go with you!"
Answer: ......Let's hurry on.

                                                     more on ff7

easy wepon fights

ruby + emerald

Materia to beat Weapons
Use the following steps to make the battle with the Emerald and Ruby Weapons easier. Note: This must be done after Meteor is summoned and the Highwind is in your possession.

1. Before fighting either Weapons, find and equip the Morph Matera before returning to the Undersea Reactor in Junon. Go through the sight-seeing tunnel (where the ocean can be viewed) and enter battles until the Ghost Ship appears. Use Morph when the enemy is low on HP to change them into an item called "Guide Book".

2. Leave Junon and return to Kalm. Go to the last house on the right, next to the bar. Go upstairs, where an old man will be encountered. He will explain how he wants to understand the afterlife, and ask you to find three items: Guide Book, Earth Harp, and Desert Rose. He will notice that you already have Guide Book and give you the Underwater Materia.

3. Equip the Underwater Materia. It does not gain AP and will not duplicate. This Materia removes the time limit when Emerald Weapon is encountered.

4. Defeat Emerald Weapon (a few mastered Mime and Knights of the Round will be helpful) to receive Earth Harp. Take it back to Kalm and give it to the old man to receive Master Summon (Red), Master Magic (Green), and Master Command (Yellow) Materia. These Materia can not level up or duplicate, but have all the abilities of their single counterparts. Master Summon grants all Summons for as long as MP are available. A similar effect is also used by Master Magic. Master Command is a little difficult to work with, but is still worth it.

5. Equip the new Materia and ram into Ruby, who is minding its own business in Gold Saucer. With luck, the single character Ruby allows to stay and fight will be ready to deal with this massacre.

6. Defeat Ruby and take Desert Rose to the man in Kalm to receive a Gold Chocobo. You probably will already have one, as Knights Of The Round is required for the Weapons battles. A good combo to use against the Weapons is HP Absorb + Knights (mega damage and mega boost in HP).

Easier Ruby Weapon battle
Kill two members of your party before fighting Ruby Weapon. Have the Summon Phoenix materia equipped on the remaining character, then run into Ruby Weapon. When fighting, Ruby will only attack the live character, and therefore not use the Quicksand attack. Wait until the Weapon sticks his claws in the ground. Then, use Summon Phoenix to attack it and revive the dead party members. All three party members are now available for the battle.

Another strategy is to have all characters equipped with the Final Attack + Revive or Phoenix materia combination. Have one character equipped with a weapon or armor containing Knights Of The Round + MP Turbo. Also have a Mastered Magic Plus materia (not MP Plus) somewhere else in the weapon or armor of each character. Have all three people wear the Mystile armor (first from Midgar Raid, second from North Cave, third from Ultimate Weapon when it is over Midgar). This will prevent Ruby's Ultima attack from injuring your characters. Kill two characters, then enter the battle with Ruby Weapon. When the Weapon's claws are in the ground, revive the two dead characters, and have W-Summon cast Knights Of The Round and have the other two characters Mime. This will hit Ruby Weapon for 9999 damage each time. It should be defeated after eight to ten rounds of this type of attack.

Another strategy is to kill two of your characters, then equip the following materia combination: HP Absorb + Knights Of The Round, W-Summon, Mime. Use a hero drink, then summon the Knights Of The Round. Each time he/she will gain over 9,000 HP points. Then, simply Mime this attack until the Weapon is defeated.

Another strategy is to use Mime in addition to the Final Attack + Phoenix materia combination. Get Cloud's limit bar full, and start the battle. Ruby will take your other two characters away with Quicksand. Attack with Omnislash. At Cloud's next turn, select Mimic and Cloud will use the Omnislash again. Repeat this attack. The only drawback to this strategy, is the need for a little bit in the limit meter. Without it, Cloud will jump forward after a brief flash, and Ruby Weapon will attack. When Cloud does the limit, the game will act as though you had a full limit bar, and delete all that remains in it. To effectively make this trick work, make sure Ruby Weapon hits Cloud before doing the Omnislash again.

Easier Emerald Weapon battle
Equip a member of your party with a Gravity materia, at any level. It will hit the Emerald Weapon for 9,999 damage. Using this and the Quad-Magic combo can take almost 40,000 hit points from one attack round alone.

Another strategy is to equip the following materia combination: HP Absorb + Knights Of The Round, W-Summon, Mime, Underwater (and nothing else). Use a hero drink, then summon the Knights Of The Round. Each time he/she will gain over 9,000 HP points. Then, simply Mime this attack until the Weapon is defeated. Keep your materia number as low as possible, the more materia equipped, the more the Weapon's Air Tam Stomp will effect the party. For example, if four materia are equipped the Air Tam Stomp will take off 4444 HP points, five materia will result in 5555 HP points and so on.

breeding

Chocobo Hunting*

Before you start hunting, buy some stalls at the stable. I recommend getting
all six stalls (10,000 gil per). When you catch a chocobo it'll be kept in
the fenced area outside. You can keep up to four out here for free, but you
won't know what rating they have until you move them in- side to the stalls.
Actually, the chocobo hunting part shouldn't take you very long. You'll
eventually need three different chocobos to achieve your goal. You need to get
the first two right away:

1) A Great Female chocobo from the tracks near Mideel.

2) A Good Male chocobo from the tracks SE of Gold Saucer. Be careful; there are
several types of chocobos here, but you MUST have a Good chocobo.

3) Eventually, you will also need a Wonderful Male chocobo from the tracks on
the North Continent.

**Once you catch these birds, be sure to give them names which clearly indicate
their rating and gender.
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*Greens*

Next, go to the Chocobo Sage's house. It's a lone house in a small valley on
the North Continent. Talk to him and purchase two Sylkis Greens, the best greens
he has. If you're interrested in hearing all that the sage has to say, leave
and come back periodically. He'll remem- ber everything bit-by-bit. Now you
should fly to anywhere with weak enemies. Make sure to remove any Counter Attack
materia your characters might be wearing, as you'll want to leave one enemy
alive. Here's where the W-Item comes into play. Using W-Item, select the Sylkis
Greens and give them to an enemy. For the second item, also select the Sylkis
Greens, but instead of giving them to an enemy, hit X to cancel. This will
increase the number of greens you have by one! Con- tinue to select them, then
cancel (O,X,O,X,...) until you have 99 of them, then kill the last enemy. Get
used to this procedure: it's a good idea to feed 90 Sylkis Greens to each chocobo
that you plan to breed. It might be overkill, but it works. Your chocobos will
now be maxed out in all areas: Speed, Endur- ance, Intelligence, and Cooperation.
This, coupled with racing parents to S Class (explained below) phenomenally
increases the chances of get- ting the chocobo you want, as well as making the
babies stronger and better.

**If you don't want to use the W-Item procedure because you consider it cheating, that's your choice, but it takes a lot of money to buy 99 Sylkis Greens. A good way to get enough cash is to sell off a couple of mastered All materia.
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*Chocobo Racing*

This part is time consuming, but it makes breeding so much easier! Go to the stables
and feed the soon-to-be-parent 90 Sylkis Greens. Next go to the Chocobo Square at Gold Saucer. Talk to Ester (standing to the left) and register the chocobo. You'll start off in C Class, but every time you win three races (I recommend the short race), you'll go up a class. After going through C, B, and A Classes, you'll reach S Class. I HIGHLY recommend feeding all your parent chocobos 90 Sylkis Greens then racing them up to S Class before using them for breeding.

**Racing is made MUCH easier if you hold down L1, L2, R1, and R2 the whole time. This will keep your stamina meter from being drained so quickly while dashing, and actually refill while running normally.
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*Nuts*
When you breed chocobos, you have to use a nut. This nut determines the type of the
offspring. As you will be breeding a total of four cho- cobos, you'll need four nuts:

1) Carob Nuts: You'll need three of these. You could buy these from the Chocobo Sage, but it's cheaper to steal them from Vlakorados. To do this, go to the grassy area south of the excavation site on the North Continent. Wander around and eventually you'll fight a red dinosaur-type creature. Steal from him to obtain the Carob Nut. Make sure to do this three times.

2) Zeio Nut: You'll only need to get one of these. To do so, go to the small, forested island in the NE corner of the map. Wander around in the small forest here and you'll fight Goblin, a small creature with boxing gloves. Successfully steal from him to obtain the Zeio nut.
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*Breeding*

You're finally ready to breed chocobos! Now that you know the basics, this part is easy.

1) After feeding 90 Sylkis greens to both your Great Female and your Good Male, and racing them both up to S Class, save your game. Now go into the stables and tell the boy that you want to breed them. When he asks which type of nut to use, select a Carob Nut. This will result in a Green or Blue chocobo (probably Green). If it doesn't, load your game, but it SHOULD work. Make note of this baby's gender. Feed it 90 Sylkis Greens and race it up to S Class as well.

2) After racing your new chocobo up to S Class, its parents should be able to mate again (if not, try getting into the first materia cave or going through the Ancient Forest near Cosmo Canyon if you got a Green chocobo [To take your new chocobo to another continent, go to the stables tell the boy that you want to ride him. Once on the world map go into the airship as normal; when you get off, you'll be on the chocobo. When you're finished, just ride it back into the stables.]). Save your game and mate the original parents, again using a Carob Nut. This time you should get the opposite color and opposite gender chocobo (if you originally got a Green Female you should now get a Blue Male, etc.). If you don't, load your game and try again, but you shouldn't have to. Feed this baby 90 Sylkis Greens and race it up to S Class.

3) When your Green and Blue chocobos are at S Class and are able to mate, couple them and use yet another Carob Nut. Make sure to save your game first, and load it if you don't get a Black Female. If you do, feed it 90 Sylkis Greens and race it up to S Class (sound familiar?). Also do this with the Wonderful Male chocobo that you caught. It is impossible to get a gold chocobo without racing your Wonderful Male up to S Class!

4) Mate your black chocobo with the Wonderful Male using the Zeio nut to get a Gold chocobo. Once again, save beforehand and load it if you fail, but you should be okay. Congratulaions! You're now the proud owner of a Gold chocobo