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easy wepon fights
ruby + emeraldMateria to beat Weapons Use the following steps to make the battle with the Emerald
and Ruby Weapons easier. Note: This must be done after Meteor is summoned and the Highwind is in your possession.
1.
Before fighting either Weapons, find and equip the Morph Matera before returning to the Undersea Reactor in Junon. Go through
the sight-seeing tunnel (where the ocean can be viewed) and enter battles until the Ghost Ship appears. Use Morph when the
enemy is low on HP to change them into an item called "Guide Book".
2. Leave Junon and return to Kalm. Go to the last
house on the right, next to the bar. Go upstairs, where an old man will be encountered. He will explain how he wants to understand
the afterlife, and ask you to find three items: Guide Book, Earth Harp, and Desert Rose. He will notice that you already have
Guide Book and give you the Underwater Materia.
3. Equip the Underwater Materia. It does not gain AP and will not duplicate.
This Materia removes the time limit when Emerald Weapon is encountered.
4. Defeat Emerald Weapon (a few mastered Mime
and Knights of the Round will be helpful) to receive Earth Harp. Take it back to Kalm and give it to the old man to receive
Master Summon (Red), Master Magic (Green), and Master Command (Yellow) Materia. These Materia can not level up or duplicate,
but have all the abilities of their single counterparts. Master Summon grants all Summons for as long as MP are available.
A similar effect is also used by Master Magic. Master Command is a little difficult to work with, but is still worth it.
5.
Equip the new Materia and ram into Ruby, who is minding its own business in Gold Saucer. With luck, the single character Ruby
allows to stay and fight will be ready to deal with this massacre.
6. Defeat Ruby and take Desert Rose to the man in
Kalm to receive a Gold Chocobo. You probably will already have one, as Knights Of The Round is required for the Weapons battles.
A good combo to use against the Weapons is HP Absorb + Knights (mega damage and mega boost in HP).
Easier Ruby Weapon
battle Kill two members of your party before fighting Ruby Weapon. Have the Summon Phoenix materia equipped on the remaining
character, then run into Ruby Weapon. When fighting, Ruby will only attack the live character, and therefore not use the Quicksand
attack. Wait until the Weapon sticks his claws in the ground. Then, use Summon Phoenix to attack it and revive the dead party
members. All three party members are now available for the battle.
Another strategy is to have all characters equipped
with the Final Attack + Revive or Phoenix materia combination. Have one character equipped with a weapon or armor containing
Knights Of The Round + MP Turbo. Also have a Mastered Magic Plus materia (not MP Plus) somewhere else in the weapon or armor
of each character. Have all three people wear the Mystile armor (first from Midgar Raid, second from North Cave, third from
Ultimate Weapon when it is over Midgar). This will prevent Ruby's Ultima attack from injuring your characters. Kill two characters,
then enter the battle with Ruby Weapon. When the Weapon's claws are in the ground, revive the two dead characters, and have
W-Summon cast Knights Of The Round and have the other two characters Mime. This will hit Ruby Weapon for 9999 damage each
time. It should be defeated after eight to ten rounds of this type of attack.
Another strategy is to kill two of your
characters, then equip the following materia combination: HP Absorb + Knights Of The Round, W-Summon, Mime. Use a hero drink,
then summon the Knights Of The Round. Each time he/she will gain over 9,000 HP points. Then, simply Mime this attack until
the Weapon is defeated.
Another strategy is to use Mime in addition to the Final Attack + Phoenix materia combination.
Get Cloud's limit bar full, and start the battle. Ruby will take your other two characters away with Quicksand. Attack with
Omnislash. At Cloud's next turn, select Mimic and Cloud will use the Omnislash again. Repeat this attack. The only drawback
to this strategy, is the need for a little bit in the limit meter. Without it, Cloud will jump forward after a brief flash,
and Ruby Weapon will attack. When Cloud does the limit, the game will act as though you had a full limit bar, and delete all
that remains in it. To effectively make this trick work, make sure Ruby Weapon hits Cloud before doing the Omnislash again.
Easier
Emerald Weapon battle Equip a member of your party with a Gravity materia, at any level. It will hit the Emerald Weapon
for 9,999 damage. Using this and the Quad-Magic combo can take almost 40,000 hit points from one attack round alone.
Another
strategy is to equip the following materia combination: HP Absorb + Knights Of The Round, W-Summon, Mime, Underwater (and
nothing else). Use a hero drink, then summon the Knights Of The Round. Each time he/she will gain over 9,000 HP points. Then,
simply Mime this attack until the Weapon is defeated. Keep your materia number as low as possible, the more materia equipped,
the more the Weapon's Air Tam Stomp will effect the party. For example, if four materia are equipped the Air Tam Stomp will
take off 4444 HP points, five materia will result in 5555 HP points and so on.
breedingChocobo Hunting*
Before you start hunting, buy some stalls at the stable. I recommend
getting all six stalls (10,000 gil per). When you catch a chocobo it'll be kept in the fenced area outside. You can
keep up to four out here for free, but you won't know what rating they have until you move them in- side to the stalls. Actually,
the chocobo hunting part shouldn't take you very long. You'll eventually need three different chocobos to achieve your
goal. You need to get the first two right away:
1) A Great Female chocobo from the tracks near Mideel.
2)
A Good Male chocobo from the tracks SE of Gold Saucer. Be careful; there are several types of chocobos here, but you MUST
have a Good chocobo.
3) Eventually, you will also need a Wonderful Male chocobo from the tracks on the North Continent.
**Once
you catch these birds, be sure to give them names which clearly indicate their rating and gender. --------------------------------------------------------------------------------
*Greens*
Next,
go to the Chocobo Sage's house. It's a lone house in a small valley on the North Continent. Talk to him and purchase two
Sylkis Greens, the best greens he has. If you're interrested in hearing all that the sage has to say, leave and come
back periodically. He'll remem- ber everything bit-by-bit. Now you should fly to anywhere with weak enemies. Make sure
to remove any Counter Attack materia your characters might be wearing, as you'll want to leave one enemy alive. Here's
where the W-Item comes into play. Using W-Item, select the Sylkis Greens and give them to an enemy. For the second item,
also select the Sylkis Greens, but instead of giving them to an enemy, hit X to cancel. This will increase the number
of greens you have by one! Con- tinue to select them, then cancel (O,X,O,X,...) until you have 99 of them, then kill the
last enemy. Get used to this procedure: it's a good idea to feed 90 Sylkis Greens to each chocobo that you plan to breed.
It might be overkill, but it works. Your chocobos will now be maxed out in all areas: Speed, Endur- ance, Intelligence,
and Cooperation. This, coupled with racing parents to S Class (explained below) phenomenally increases the chances of
get- ting the chocobo you want, as well as making the babies stronger and better.
**If you don't want to use the
W-Item procedure because you consider it cheating, that's your choice, but it takes a lot of money to buy 99 Sylkis Greens.
A good way to get enough cash is to sell off a couple of mastered All materia. --------------------------------------------------------------------------------
*Chocobo
Racing*
This part is time consuming, but it makes breeding so much easier! Go to the stables and feed the soon-to-be-parent
90 Sylkis Greens. Next go to the Chocobo Square at Gold Saucer. Talk to Ester (standing to the left) and register the chocobo.
You'll start off in C Class, but every time you win three races (I recommend the short race), you'll go up a class. After
going through C, B, and A Classes, you'll reach S Class. I HIGHLY recommend feeding all your parent chocobos 90 Sylkis Greens
then racing them up to S Class before using them for breeding.
**Racing is made MUCH easier if you hold down L1, L2,
R1, and R2 the whole time. This will keep your stamina meter from being drained so quickly while dashing, and actually refill
while running normally. --------------------------------------------------------------------------------
*Nuts* When
you breed chocobos, you have to use a nut. This nut determines the type of the offspring. As you will be breeding a total
of four cho- cobos, you'll need four nuts:
1) Carob Nuts: You'll need three of these. You could buy these from the
Chocobo Sage, but it's cheaper to steal them from Vlakorados. To do this, go to the grassy area south of the excavation site
on the North Continent. Wander around and eventually you'll fight a red dinosaur-type creature. Steal from him to obtain the
Carob Nut. Make sure to do this three times.
2) Zeio Nut: You'll only need to get one of these. To do so, go to the
small, forested island in the NE corner of the map. Wander around in the small forest here and you'll fight Goblin, a small
creature with boxing gloves. Successfully steal from him to obtain the Zeio nut. --------------------------------------------------------------------------------
*Breeding*
You're
finally ready to breed chocobos! Now that you know the basics, this part is easy.
1) After feeding 90 Sylkis greens
to both your Great Female and your Good Male, and racing them both up to S Class, save your game. Now go into the stables
and tell the boy that you want to breed them. When he asks which type of nut to use, select a Carob Nut. This will result
in a Green or Blue chocobo (probably Green). If it doesn't, load your game, but it SHOULD work. Make note of this baby's gender.
Feed it 90 Sylkis Greens and race it up to S Class as well.
2) After racing your new chocobo up to S Class, its parents
should be able to mate again (if not, try getting into the first materia cave or going through the Ancient Forest near Cosmo
Canyon if you got a Green chocobo [To take your new chocobo to another continent, go to the stables tell the boy that you
want to ride him. Once on the world map go into the airship as normal; when you get off, you'll be on the chocobo. When you're
finished, just ride it back into the stables.]). Save your game and mate the original parents, again using a Carob Nut. This
time you should get the opposite color and opposite gender chocobo (if you originally got a Green Female you should now get
a Blue Male, etc.). If you don't, load your game and try again, but you shouldn't have to. Feed this baby 90 Sylkis Greens
and race it up to S Class.
3) When your Green and Blue chocobos are at S Class and are able to mate, couple them and
use yet another Carob Nut. Make sure to save your game first, and load it if you don't get a Black Female. If you do, feed
it 90 Sylkis Greens and race it up to S Class (sound familiar?). Also do this with the Wonderful Male chocobo that you caught.
It is impossible to get a gold chocobo without racing your Wonderful Male up to S Class!
4) Mate your black chocobo
with the Wonderful Male using the Zeio nut to get a Gold chocobo. Once again, save beforehand and load it if you fail, but
you should be okay. Congratulaions! You're now the proud owner of a Gold chocobo
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